Cozy minimalist puzzle games to tune out lectures to
These titles are defined by significant roots in computational analysis and graph theory, with many variations of the genre spawning from early analytical problems such as the Seven Bridges of Königsberg and five room puzzles as well as practical obstacles that would eventually define the Sokoban theme.
First impressions of February’s space/simulation-themed indie video game releases
In the most recent lineup of prospective space-venturers and pioneers, three entries stand out: Kerbal Space Program 2, The Last Starship, and Plan B: Terraform. These three indie construction sim/management titles came to early access in February and have already made headway.
Scars Above offers an intense sci-fi Soulslike experience with more fieldwork than fighting
It’s not a AAA title, so a certain level of jank and iffy design is to be expected — but for an AA-level studio, Scars Above is worth checking out for those action-adventurers looking for that unique Death Stranding/Dark Souls/Mass Effect amalgamation that this game offers.
The Last Worker: An absurdist anti-capitalist narrative that takes itself a tad too seriously
Despite its absurdist premise — Kurt works in a rundown shipping facility the size of Manhattan and the height of the Empire State Building, is accompanied by a robot drone with a Scottish accent, and dispatches the most whimsical products imaginable — The Last Worker takes itself as seriously as much as any story can.
King of the Castle presents an immersive party game themed around medieval political intrigue
In all regards, King of the Castle is a near-perfect game. Its specific blend of Reigns and Dungeons & Dragons works surprisingly well, and makes for a really immersive roleplaying experience; I struggle to give it anything other than a perfect score.